﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PocketEngine.Zips;
using PocketEngine.Images;
using PocketEngine.Engine;
using PocketEngine.Maps;

namespace PocketEngine.Prefab
{
    public class pPrefab
    {
        private pZip mResource = null;
        public pTile[,] Tiles = null;
        public int TilesX = 0;
        public int TilesY = 0;
        public pPrefab(string zip)
        {
            mResource = new pZip(zip);
            Console.WriteLine("Opened Zip.");
            string mapID = mResource.GetString("Prefab.info");
            Console.WriteLine("Original.\n" + mapID);

        }
    }
}
